unityzgy/.svn/pristine/49/495a9ffd186e86f7d80c09207acd9e7f5c0a45a1.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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1.7 KiB
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namespace VRTK.UnityEventHelper
{
using UnityEngine;
using UnityEngine.Events;
using System;
[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_InteractHaptics_UnityEvents")]
public sealed class VRTK_InteractHaptics_UnityEvents : VRTK_UnityEvents<VRTK_InteractHaptics>
{
[Serializable]
public sealed class InteractHapticsEvent : UnityEvent<object, InteractHapticsEventArgs> { }
public InteractHapticsEvent OnInteractHapticsTouched = new InteractHapticsEvent();
public InteractHapticsEvent OnInteractHapticsGrabbed = new InteractHapticsEvent();
public InteractHapticsEvent OnInteractHapticsUsed = new InteractHapticsEvent();
protected override void AddListeners(VRTK_InteractHaptics component)
{
component.InteractHapticsTouched += InteractHapticsTouched;
component.InteractHapticsGrabbed += InteractHapticsGrabbed;
component.InteractHapticsUsed += InteractHapticsUsed;
}
protected override void RemoveListeners(VRTK_InteractHaptics component)
{
component.InteractHapticsTouched -= InteractHapticsTouched;
component.InteractHapticsGrabbed -= InteractHapticsGrabbed;
component.InteractHapticsUsed -= InteractHapticsUsed;
}
private void InteractHapticsTouched(object o, InteractHapticsEventArgs e)
{
OnInteractHapticsTouched.Invoke(o, e);
}
private void InteractHapticsGrabbed(object o, InteractHapticsEventArgs e)
{
OnInteractHapticsGrabbed.Invoke(o, e);
}
private void InteractHapticsUsed(object o, InteractHapticsEventArgs e)
{
OnInteractHapticsUsed.Invoke(o, e);
}
}
}