unityzgy/.svn/pristine/43/433c30c723bf1ba1abb8e27115d752a4226c5dcc.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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/////////////////////////////////////////////////////////////////////////////////////////////////////////
////// EnviroMeshSeasons - Switches Materials on MEshRenderer for seasons ///////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[AddComponentMenu("Enviro/Utility/Seasons for Meshes")]
public class EnviroMeshSeasons : MonoBehaviour {
public Material SpringMaterial;
public Material SummerMaterial;
public Material AutumnMaterial;
public Material WinterMaterial;
private MeshRenderer myRenderer;
void Start ()
{
myRenderer = GetComponent<MeshRenderer>();
if (myRenderer == null)
{
Debug.LogError("Please correct script placement! We need a MeshRenderer to work with!");
this.enabled = false;
}
UpdateSeasonMaterial ();
EnviroSkyMgr.instance.OnSeasonChanged += (EnviroSeasons.Seasons season) =>
{
UpdateSeasonMaterial ();
};
}
// Check for correct Setup
void OnEnable ()
{
if(SpringMaterial == null)
{
Debug.LogError("Please assign a spring material in Inspector!");
this.enabled = false;
}
if(SummerMaterial == null)
{
Debug.LogError("Please assign a summer material in Inspector!");
this.enabled = false;
}
if(AutumnMaterial == null)
{
Debug.LogError("Please assign a autumn material in Inspector!");
this.enabled = false;
}
if(WinterMaterial == null)
{
Debug.LogError("Please assign a winter material in Inspector!");
this.enabled = false;
}
}
void UpdateSeasonMaterial ()
{
switch (EnviroSkyMgr.instance.GetCurrentSeason())
{
case EnviroSeasons.Seasons.Spring:
myRenderer.sharedMaterial = SpringMaterial;
break;
case EnviroSeasons.Seasons.Summer:
myRenderer.sharedMaterial = SummerMaterial;
break;
case EnviroSeasons.Seasons.Autumn:
myRenderer.sharedMaterial = AutumnMaterial;
break;
case EnviroSeasons.Seasons.Winter:
myRenderer.sharedMaterial = WinterMaterial;
break;
}
}
}