- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
30 lines
867 B
Plaintext
30 lines
867 B
Plaintext
namespace VRTK.Examples
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{
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using UnityEngine;
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public class Menu_Color_Changer : VRTK_InteractableObject
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{
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public Color newMenuColor = Color.black;
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public override void StartUsing(VRTK_InteractUse usingObject)
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{
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base.StartUsing(usingObject);
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transform.parent.gameObject.GetComponent<Menu_Container_Object_Colors>().SetSelectedColor(newMenuColor);
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ResetMenuItems();
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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gameObject.GetComponent<MeshRenderer>().material.color = newMenuColor;
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}
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private void ResetMenuItems()
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{
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foreach (Menu_Color_Changer menuColorChanger in FindObjectsOfType<Menu_Color_Changer>())
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{
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menuColorChanger.StopUsing();
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}
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}
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}
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} |