unityzgy/.svn/pristine/3d/3dcfb96504c28346b4b58cb5a53d0af51abec29b.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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namespace VRTK.Examples
{
using UnityEngine;
public class Menu_Color_Changer : VRTK_InteractableObject
{
public Color newMenuColor = Color.black;
public override void StartUsing(VRTK_InteractUse usingObject)
{
base.StartUsing(usingObject);
transform.parent.gameObject.GetComponent<Menu_Container_Object_Colors>().SetSelectedColor(newMenuColor);
ResetMenuItems();
}
protected override void OnEnable()
{
base.OnEnable();
gameObject.GetComponent<MeshRenderer>().material.color = newMenuColor;
}
private void ResetMenuItems()
{
foreach (Menu_Color_Changer menuColorChanger in FindObjectsOfType<Menu_Color_Changer>())
{
menuColorChanger.StopUsing();
}
}
}
}