- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
57 lines
741 B
Plaintext
57 lines
741 B
Plaintext
Shader "Hidden/Enviro/BakeCubemap"
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{
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Properties
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{
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_MainTex("Base (RGB)", 2D) = "white" {}
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}
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SubShader
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{
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Pass
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{
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ZTest Always
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Cull Off
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ZWrite Off
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Blend Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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uniform sampler2D _MainTex;
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 pos : SV_POSITION;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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o.uv.x = 1 - o.uv.x;
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o.uv.y = 1 - o.uv.y;
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return o;
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}
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float4 frag(v2f IN) : COLOR
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{
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return tex2D(_MainTex, IN.uv);
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}
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ENDCG
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}
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}
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}
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