- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
123 lines
5.3 KiB
Plaintext
123 lines
5.3 KiB
Plaintext
// Pointer Direction Indicator|Prefabs|0057
|
|
namespace VRTK
|
|
{
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Event Payload
|
|
/// </summary>
|
|
/// <param name="sender">this object</param>
|
|
public delegate void PointerDirectionIndicatorEventHandler(object sender);
|
|
|
|
/// <summary>
|
|
/// The Pointer Direction Indicator is used to determine a given world rotation that can be used by a Destiantion Marker.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The Pointer Direction Indicator can be attached to a VRTK_Pointer in the `Direction Indicator` parameter and will the be used to send rotation data when the destination marker events are emitted.
|
|
///
|
|
/// This can be useful for rotating the play area upon teleporting to face the user in a new direction without expecting them to physically turn in the play space.
|
|
/// </remarks>
|
|
public class VRTK_PointerDirectionIndicator : MonoBehaviour
|
|
{
|
|
[Header("Appearance Settings")]
|
|
|
|
[Tooltip("If this is checked then the reported rotation will include the offset of the headset rotation in relation to the play area.")]
|
|
public bool includeHeadsetOffset = true;
|
|
[Tooltip("If this is checked then the direction indicator will be displayed when the location is invalid.")]
|
|
public bool displayOnInvalidLocation = true;
|
|
[Tooltip("If this is checked then the pointer valid/invalid colours will also be used to change the colour of the direction indicator.")]
|
|
public bool usePointerColor = false;
|
|
|
|
[HideInInspector]
|
|
public bool isActive = true;
|
|
|
|
/// <summary>
|
|
/// Emitted when the object tooltip is reset.
|
|
/// </summary>
|
|
public event PointerDirectionIndicatorEventHandler PointerDirectionIndicatorPositionSet;
|
|
|
|
protected VRTK_ControllerEvents controllerEvents;
|
|
protected Transform playArea;
|
|
protected Transform headset;
|
|
protected GameObject validLocation;
|
|
protected GameObject invalidLocation;
|
|
|
|
public virtual void OnPointerDirectionIndicatorPositionSet()
|
|
{
|
|
if (PointerDirectionIndicatorPositionSet != null)
|
|
{
|
|
PointerDirectionIndicatorPositionSet(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The Initialize method is used to set up the direction indicator.
|
|
/// </summary>
|
|
/// <param name="events">The Controller Events script that is used to control the direction indicator's rotation.</param>
|
|
public virtual void Initialize(VRTK_ControllerEvents events)
|
|
{
|
|
controllerEvents = events;
|
|
playArea = VRTK_DeviceFinder.PlayAreaTransform();
|
|
headset = VRTK_DeviceFinder.HeadsetTransform();
|
|
}
|
|
|
|
/// <summary>
|
|
/// The SetPosition method is used to set the world position of the direction indicator.
|
|
/// </summary>
|
|
/// <param name="active">Determines if the direction indicator GameObject should be active or not.</param>
|
|
/// <param name="position">The position to set the direction indicator to.</param>
|
|
public virtual void SetPosition(bool active, Vector3 position)
|
|
{
|
|
transform.position = position;
|
|
gameObject.SetActive((isActive && active));
|
|
OnPointerDirectionIndicatorPositionSet();
|
|
}
|
|
|
|
/// <summary>
|
|
/// The GetRotation method returns the current reported rotation of the direction indicator.
|
|
/// </summary>
|
|
/// <returns>The reported rotation of the direction indicator.</returns>
|
|
public virtual Quaternion GetRotation()
|
|
{
|
|
float offset = (includeHeadsetOffset ? playArea.eulerAngles.y - headset.eulerAngles.y : 0f);
|
|
return Quaternion.Euler(0f, transform.localEulerAngles.y + offset, 0f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The SetMaterialColor method sets the current material colour on the direction indicator.
|
|
/// </summary>
|
|
/// <param name="color">The colour to update the direction indicatormaterial to.</param>
|
|
/// <param name="validity">Determines if the colour being set is based from a valid location or invalid location.</param>
|
|
public virtual void SetMaterialColor(Color color, bool validity)
|
|
{
|
|
validLocation.SetActive(validity);
|
|
invalidLocation.SetActive((displayOnInvalidLocation ? !validity : validity));
|
|
|
|
if (usePointerColor)
|
|
{
|
|
Renderer[] renderers = GetComponentsInChildren<Renderer>();
|
|
for (int i = 0; i < renderers.Length; i++)
|
|
{
|
|
renderers[i].material.color = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
validLocation = transform.Find("ValidLocation").gameObject;
|
|
invalidLocation = transform.Find("InvalidLocation").gameObject;
|
|
gameObject.SetActive(false);
|
|
}
|
|
|
|
protected virtual void Update()
|
|
{
|
|
if (controllerEvents != null)
|
|
{
|
|
float touchpadAngle = controllerEvents.GetTouchpadAxisAngle();
|
|
float angle = ((touchpadAngle > 180) ? touchpadAngle -= 360 : touchpadAngle) + headset.eulerAngles.y;
|
|
transform.localEulerAngles = new Vector3(0f, angle, 0f);
|
|
}
|
|
}
|
|
}
|
|
} |