unityzgy/.svn/pristine/2c/2cc6a44aeb7bf843e7a82192eec9c9ad07c1a16f.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Vortex")]
public class Vortex : ImageEffectBase
{
public Vector2 radius = new Vector2(0.4F,0.4F);
public float angle = 50;
public Vector2 center = new Vector2(0.5F, 0.5F);
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination)
{
ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
}
}
}