unityzgy/.svn/pristine/2b/2bce9fb8f428e937aea51024bbd54ff9b286aa06.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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Shader "Reflective/Diffuse Reflection Spec Transp" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0)
_Shininess ("Shininess", Range (0.01, 1)) = 0.078125
_ReflectColor ("Reflection Color", Color) = (1,1,1,0.5)
_MainTex ("Base (RGB) RefStrength+Gloss (A)", 2D) = "white" {}
_Cube ("Reflection Cubemap", Cube) = "_Skybox" { TexGen CubeReflect }
}
SubShader {
LOD 300
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transperant" }
CGPROGRAM
#pragma surface surf BlinnPhong alpha
sampler2D _MainTex;
samplerCUBE _Cube;
fixed4 _Color;
fixed4 _ReflectColor;
half _Shininess;
struct Input {
float2 uv_MainTex;
float3 worldRefl;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 tex = tex2D(_MainTex, IN.uv_MainTex);
fixed4 c = tex * _Color;
o.Albedo = c.rgb;
o.Gloss = tex.a;
fixed4 reflcol = texCUBE (_Cube, IN.worldRefl);
reflcol *= tex.a;
o.Alpha = _Color.a;
o.Specular = _Shininess;
o.Emission = reflcol.rgb * _ReflectColor.rgb * tex.a;
}
ENDCG
}
FallBack "Reflective/VertexLit"
}