- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XFramework
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{
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/// <summary>
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/// UI类型
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/// 存储UI的名称以及路径
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/// </summary>
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public class UIType
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{
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private string name;
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private string path;
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private bool init;
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/// <summary>
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/// UI名称 需保持唯一
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/// </summary>
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public string Name { get => name; }
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/// <summary>
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/// UI路径
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/// </summary>
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public string Path { get => path; }
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/// <summary>
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/// 是否已经初始化
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/// </summary>
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public bool Init { get => init; set => init = value; }
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/// <summary>
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/// UI类型
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/// 存储UI的名称以及路径
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/// </summary>
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/// <param name="uiPath">UI路径</param>
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public UIType(string uiName)
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{
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init = false;
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name = uiName;
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path = ResourcesManager.GetPath(uiName);
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}
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public override string ToString()
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{
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return $"name : {name} , path : {path}";
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}
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}
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}
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