- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
60 lines
1.3 KiB
Plaintext
60 lines
1.3 KiB
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Animator whose speed is set based on a linear mapping
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class LinearAnimator : MonoBehaviour
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{
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public LinearMapping linearMapping;
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public Animator animator;
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private float currentLinearMapping = float.NaN;
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private int framesUnchanged = 0;
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//-------------------------------------------------
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void Awake()
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{
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if ( animator == null )
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{
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animator = GetComponent<Animator>();
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}
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animator.speed = 0.0f;
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if ( linearMapping == null )
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{
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linearMapping = GetComponent<LinearMapping>();
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}
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}
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//-------------------------------------------------
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void Update()
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{
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if ( currentLinearMapping != linearMapping.value )
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{
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currentLinearMapping = linearMapping.value;
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animator.enabled = true;
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animator.Play( 0, 0, currentLinearMapping );
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framesUnchanged = 0;
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}
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else
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{
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framesUnchanged++;
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if ( framesUnchanged > 2 )
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{
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animator.enabled = false;
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}
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}
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}
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}
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}
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