- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
139 lines
2.7 KiB
C#
139 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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//VR手柄控制
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public interface IVRInput
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{
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/// <summary>
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/// 启用/禁用手柄交互功能
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/// </summary>
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/// <param name="interactable"></param>
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void SetInteractable(bool interactable);
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}
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//流程节点步骤行为控制接口
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public interface IStepNodeAction
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{
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/// <summary>
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/// 激活时注入流程名称 和步骤行为结束事件 开始允许交互
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/// </summary>
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/// <param name="interactable"></param>
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void Active(ProcessEnum stepName,UnityAction nodeFinishedEvent);
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/// <summary>
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/// 退出激活 无法继续交互 操作完成时调用
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/// </summary>
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/// <param name="interactable"></param>
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void UnActive(ProcessEnum stepName);
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}
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//可抓取物体交互接口
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public interface IVRGrabOperater
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{
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/// <summary>
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/// 被放下时
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/// </summary>
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void UnGrabbed();
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/// <summary>
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/// 被抓起时
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/// </summary>
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void Grabbed();
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}
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//简化触发操作物体接口
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public interface IVRSimoleOperater
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{
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//触发时执行
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void OnTrigger();
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}
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//流程管理接口
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public interface IStep
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{
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//添加流程完成事件
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void RegisterStepOverEvent();
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//移除流程完成事件
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void RemoveStepOverEvent();
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}
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//固定器
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public interface IFixator
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{
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//固定器状态
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FixatorStateEnum FixatorState { get; }
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//注册固定器固定状态变化事件
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void ReisterStateChanged(UnityAction<IFixator,FixatorStateEnum> unityAction);
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//注销变化事件
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void RemoveStateChanged(UnityAction<IFixator, FixatorStateEnum> unityAction);
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/// <summary>
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/// 限制其他物体
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/// </summary>
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void Locking();
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/// <summary>
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/// 解除对其他物体的限制
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/// </summary>
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void UnLocking();
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}
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//被固定物体
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public interface IFixed :IVRInput
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{
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/// <summary>
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/// 当前固定状态
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/// </summary>
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FixedStateEnum CurrentFixedState { get; }
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//初始化固定器
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void InitFixator(IFixator [] fixators);
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//固定器发生变化时触发
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void FixatorChanged(IFixator fixator,FixatorStateEnum fixatorState);
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}
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/// <summary>
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/// 被固定物体状态
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/// </summary>
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public enum FixedStateEnum
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{
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/// <summary>
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/// 完全锁紧状态
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/// </summary>
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Fixed,
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/// <summary>
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/// 半锁紧状态 例如4个螺丝只拧了3个
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/// </summary>
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HalfFixed,
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/// <summary>
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/// 自由状态
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/// </summary>
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Free,
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}
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/// <summary>
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/// 固定器状态
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/// </summary>
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public enum FixatorStateEnum
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{
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/// <summary>
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/// 锁紧状态
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/// </summary>
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Locking,
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/// <summary>
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/// 打开状态
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/// </summary>
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UnLocking,
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} |