- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
36 lines
983 B
C#
36 lines
983 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CreatMapFromCamera : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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CameraCapture(Camera.main, "山地.png");
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}
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}
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void CameraCapture(Camera m_Camera, string filename)
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{
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RenderTexture rt = new RenderTexture(Screen.width, Screen.height, 16);
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m_Camera.targetTexture = rt;
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m_Camera.Render();
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RenderTexture.active = rt;
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Texture2D t = new Texture2D(Screen.width, Screen.height);
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t.ReadPixels(new Rect(0, 0, t.width, t.height), 0, 0);
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t.Apply();
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string path = Application.streamingAssetsPath + "/" + filename;
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System.IO.File.WriteAllBytes(path, t.EncodeToJPG());
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m_Camera.targetTexture = null;
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}
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}
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