unityzgy/.svn/pristine/fe/feef75bc8c031226ce3fd692266af25fefb09ebb.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using UnityEngine;
using System.Collections;
public class EnviroLightning : MonoBehaviour {
public void Lightning()
{
StartCoroutine(LightningBolt());
}
public void StopLightning()
{
StopAllCoroutines ();
GetComponent<Light> ().enabled = false;
EnviroSkyMgr.instance.SetLightningFlashTrigger(0f);
}
public IEnumerator LightningBolt()
{
GetComponent<Light> ().enabled = true;
//record the starting/off intensity of the light
float defaultIntensity = GetComponent<Light>().intensity;
//number of flashes this bolt will display
int flashCount = Random.Range(2, 5);
int thisFlash = 0;
while(thisFlash < flashCount){
GetComponent<Light>().intensity = defaultIntensity * Random.Range(1, 1.5f);
EnviroSkyMgr.instance.SetLightningFlashTrigger(Random.Range (5f, 10f));
yield return new WaitForSeconds(Random.Range (0.05f,0.1f));
GetComponent<Light>().intensity = defaultIntensity;
EnviroSkyMgr.instance.SetLightningFlashTrigger(1f);
thisFlash++;
}
GetComponent<Light> ().enabled = false;
}
}