unityzgy/.svn/pristine/fb/fb97afcdc64a1efaaf8d693a9b362e66bb59ded7.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

25 lines
880 B
Plaintext

using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(QuickRope2Prefab))]
public class QuickRope2PrefabEditor : Editor
{
public override void OnInspectorGUI()
{
//QuickRope2Prefab t = (QuickRope2Prefab)target;
//t.prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", t.prefab, typeof(GameObject), false);
//t.jointScale = EditorGUILayout.FloatField("Scale", t.jointScale);
//if (t.alternateJoints = EditorGUILayout.Toggle("Alternate Joints", t.alternateJoints))
//{
// EditorGUILayout.BeginHorizontal();
// GUILayout.Space(25);
// t.firstJointAlternated = EditorGUILayout.Toggle("First Joint Alternated", t.firstJointAlternated);
// EditorGUILayout.EndHorizontal();
//}
//if (GUI.changed)
// t.OnInitializeMesh();
}
}