unityzgy/.svn/pristine/f3/f3f3e6721c50dd29361a4e37d5f083dffb1013d7.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using XFramework;
/// <summary>
/// 学员初始场景 可登陆 登陆成功后等待科目信息
/// </summary>
public class StudentLoginScene : SceneState
{
LoadSceneType sceneType;
public StudentLoginScene(LoadSceneType loadSceneType)
{
sceneType = loadSceneType;
sceneName = "StudentLogin";
async = false;
loadPanel = false;
}
protected override void SceneLoaded(Scene scene, LoadSceneMode mode)
{
base.SceneLoaded(scene, mode);
switch (sceneType)
{
case LoadSceneType.unLogin:
panelManager.Push(new LoginPanel());
break;
case LoadSceneType.Login:
panelManager.Push(new StudentWaitingPanel());
TCPManager.Instance.SendSubState(LearnState.waiting);//返回本场景时 发送等待状态 教员端可以再次发送科目
AssetBundleHelper.UnloadAllAB(true);
break;
default:
break;
}
}
}
//学员主场景 加载时机
public enum LoadSceneType
{
unLogin,//未登录时跳转
Login,//已登录完成训练时跳转
}