- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
49 lines
982 B
Plaintext
49 lines
982 B
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
//
|
|
// Purpose: Debug UI shown for the player
|
|
//
|
|
//=============================================================================
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.Collections;
|
|
|
|
namespace Valve.VR.InteractionSystem
|
|
{
|
|
//-------------------------------------------------------------------------
|
|
public class DebugUI : MonoBehaviour
|
|
{
|
|
private Player player;
|
|
|
|
//-------------------------------------------------
|
|
static private DebugUI _instance;
|
|
static public DebugUI instance
|
|
{
|
|
get
|
|
{
|
|
if ( _instance == null )
|
|
{
|
|
_instance = GameObject.FindObjectOfType<DebugUI>();
|
|
}
|
|
return _instance;
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
void Start()
|
|
{
|
|
player = Player.instance;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
private void OnGUI()
|
|
{
|
|
#if !HIDE_DEBUG_UI
|
|
player.Draw2DDebug();
|
|
#endif
|
|
}
|
|
}
|
|
}
|