- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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[CustomEditor(typeof(QuickRope2Mesh))]
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public class QuickRope2MeshEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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/*
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QuickRope2Mesh t = (QuickRope2Mesh)target;
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t.meshStatic = EditorGUILayout.Toggle(new GUIContent("Mesh Static","If checked, the mesh will not automatically update during the \"Update\" method."), t.meshStatic);
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t.crossSegments = (int)Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Sides", "The number of sides in your rope.\n\nMAX: " + MAX_CROSS_SEGMENTS), t.crossSegments), 3, MAX_CROSS_SEGMENTS);
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t.maxRadius = (int)Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Max Radius","The maximum radius allowed to be set by the curve."), t.maxRadius), 5, Mathf.Infinity);
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t.curve = EditorGUILayout.CurveField(new GUIContent("Radius Curve","The ropes radius will be defined by the shape of this curve."), t.curve, Color.white, new Rect(0, 0, 1, t.maxRadius));
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t.textureTiling = EditorGUILayout.FloatField(new GUIContent("Texture Tiling", "Sets the Y value of the texture loaded on this rope."), t.textureTiling);
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if (GUI.changed)
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t.OnInitializeMesh();
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*/
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}
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}
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