unityzgy/.svn/pristine/e7/e7b2665b2e453940c41026f391af6be84a222362.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(QuickRope2Mesh))]
public class QuickRope2MeshEditor : Editor
{
public override void OnInspectorGUI()
{
/*
QuickRope2Mesh t = (QuickRope2Mesh)target;
t.meshStatic = EditorGUILayout.Toggle(new GUIContent("Mesh Static","If checked, the mesh will not automatically update during the \"Update\" method."), t.meshStatic);
t.crossSegments = (int)Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Sides", "The number of sides in your rope.\n\nMAX: " + MAX_CROSS_SEGMENTS), t.crossSegments), 3, MAX_CROSS_SEGMENTS);
t.maxRadius = (int)Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Max Radius","The maximum radius allowed to be set by the curve."), t.maxRadius), 5, Mathf.Infinity);
t.curve = EditorGUILayout.CurveField(new GUIContent("Radius Curve","The ropes radius will be defined by the shape of this curve."), t.curve, Color.white, new Rect(0, 0, 1, t.maxRadius));
t.textureTiling = EditorGUILayout.FloatField(new GUIContent("Texture Tiling", "Sets the Y value of the texture loaded on this rope."), t.textureTiling);
if (GUI.changed)
t.OnInitializeMesh();
*/
}
}