unityzgy/.svn/pristine/da/daaa693b5565630e5aca260b16e5aecf4cb5b7b2.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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// Fixed Joint Grab Attach|GrabAttachMechanics|50040
namespace VRTK.GrabAttachMechanics
{
using UnityEngine;
/// <summary>
/// The Fixed Joint Grab Attach script is used to create a simple Fixed Joint connection between the object and the grabbing object.
/// </summary>
/// <example>
/// `VRTK/Examples/005_Controller_BasicObjectGrabbing` demonstrates this grab attach mechanic all of the grabbable objects in the scene.
/// </example>
[AddComponentMenu("VRTK/Scripts/Interactions/Grab Attach Mechanics/VRTK_FixedJointGrabAttach")]
public class VRTK_FixedJointGrabAttach : VRTK_BaseJointGrabAttach
{
[Tooltip("Maximum force the joint can withstand before breaking. Infinity means unbreakable.")]
public float breakForce = 1500f;
protected override void CreateJoint(GameObject obj)
{
givenJoint = obj.AddComponent<FixedJoint>();
givenJoint.breakForce = (grabbedObjectScript.IsDroppable() ? breakForce : Mathf.Infinity);
base.CreateJoint(obj);
}
}
}