- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
using UnityEngine;
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using System.Collections;
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#if ENVIRO_MICROSPLAT_SUPPORT
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[AddComponentMenu("Enviro/Integration/MicroSplat Integration")]
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#endif
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[ExecuteInEditMode]
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public class EnviroMicroSplatIntegration : MonoBehaviour {
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#if ENVIRO_MICROSPLAT_SUPPORT
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[Header("Wetness")]
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public bool UpdateWetness = true;
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[Range(0f, 1f)]
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public float maxWetness = 1f;
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[Header("Rain Ripples")]
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public bool UpdateRainRipples = true;
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[Header("Puddle Settings")]
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public bool UpdatePuddles = true;
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[Header("Stream Settings")]
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public bool UpdateStreams = true;
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[Header("Snow Settings")]
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public bool UpdateSnow = true;
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[Header("Wind Settings")]
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public bool UpdateWindStrength = true;
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public bool UpdateWindRotation = true;
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void Update ()
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{
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if (EnviroSkyMgr.instance == null)
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return;
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if (UpdateSnow){
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Shader.SetGlobalFloat ("_Global_SnowLevel", EnviroSkyMgr.instance.GetSnowIntensity());
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}
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if (UpdateWetness) {
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Shader.SetGlobalVector ("_Global_WetnessParams", new Vector2(EnviroSkyMgr.instance.GetWetnessIntensity(), maxWetness));
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}
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if (UpdatePuddles) {
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Shader.SetGlobalFloat("_Global_PuddleParams", EnviroSkyMgr.instance.GetWetnessIntensity());
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}
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if (UpdateRainRipples) {
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Shader.SetGlobalFloat("_Global_RainIntensity", EnviroSkyMgr.instance.GetWetnessIntensity());
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}
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if (UpdateStreams) {
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Shader.SetGlobalFloat("_Global_StreamMax", EnviroSkyMgr.instance.GetWetnessIntensity());
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}
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//Sync all MicroSplat Values
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//MicroSplatTerrain.SyncAll();
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}
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#endif
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}
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