- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
435 lines
22 KiB
Plaintext
435 lines
22 KiB
Plaintext
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditorInternal;
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[CustomEditor(typeof(EnviroWeatherPreset))]
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public class EnviroWeatherPresetEditor : Editor {
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GUIStyle boxStyle;
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GUIStyle boxStyleModified;
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GUIStyle wrapStyle;
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GUIStyle wrapStyle2;
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GUIStyle clearStyle;
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GUIStyle headerFoldout;
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GUIStyle headerStyle;
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EnviroWeatherPreset myTarget;
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public bool showAudio = false;
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public bool showFog = false;
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public bool showSeason = false;
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public bool showClouds = false;
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public bool showGeneral = false;
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public bool showPostProcessing = false;
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public bool showThirdParty = false;
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SerializedObject serializedObj;
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SerializedProperty fogMod;
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SerializedProperty skyMod;
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SerializedProperty lightMod;
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private Color boxColor1;
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void OnEnable()
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{
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myTarget = (EnviroWeatherPreset)target;
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serializedObj = new SerializedObject (myTarget);
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fogMod = serializedObj.FindProperty ("weatherFogMod");
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skyMod = serializedObj.FindProperty ("weatherSkyMod");
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lightMod = serializedObj.FindProperty ("weatherLightMod");
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#if UNITY_2019_3_OR_NEWER
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boxColor1 = new Color(0.95f, 0.95f, 0.95f,1f);
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#else
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boxColor1 = new Color(0.85f, 0.85f, 0.85f, 1f);
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#endif
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}
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public override void OnInspectorGUI ()
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{
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myTarget = (EnviroWeatherPreset)target;
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#if UNITY_5_6_OR_NEWER
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serializedObj.UpdateIfRequiredOrScript ();
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#else
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serializedObj.UpdateIfDirtyOrScript ();
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#endif
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//Set up the box style
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if (boxStyle == null)
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{
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boxStyle = new GUIStyle(GUI.skin.box);
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boxStyle.normal.textColor = GUI.skin.label.normal.textColor;
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boxStyle.fontStyle = FontStyle.Bold;
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boxStyle.alignment = TextAnchor.UpperLeft;
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}
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if (boxStyleModified == null)
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{
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boxStyleModified = new GUIStyle(EditorStyles.helpBox);
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boxStyleModified.normal.textColor = GUI.skin.label.normal.textColor;
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boxStyleModified.fontStyle = FontStyle.Bold;
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boxStyleModified.fontSize = 11;
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boxStyleModified.alignment = TextAnchor.UpperLeft;
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}
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//Setup the wrap style
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if (wrapStyle == null)
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{
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wrapStyle = new GUIStyle(GUI.skin.label);
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wrapStyle.fontStyle = FontStyle.Normal;
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wrapStyle.wordWrap = true;
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}
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if (wrapStyle2 == null)
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{
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wrapStyle2 = new GUIStyle(GUI.skin.label);
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wrapStyle2.fontStyle = FontStyle.Italic;
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wrapStyle2.wordWrap = true;
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}
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if (clearStyle == null) {
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clearStyle = new GUIStyle(GUI.skin.label);
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clearStyle.normal.textColor = GUI.skin.label.normal.textColor;
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clearStyle.fontStyle = FontStyle.Bold;
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clearStyle.alignment = TextAnchor.UpperRight;
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}
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if (headerFoldout == null)
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{
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headerFoldout = new GUIStyle(EditorStyles.foldout);
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headerFoldout.fontStyle = FontStyle.Bold;
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}
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if (headerStyle == null)
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{
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headerStyle = new GUIStyle(GUI.skin.label);
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headerStyle.fontStyle = FontStyle.Bold;
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headerStyle.alignment = TextAnchor.UpperLeft;
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}
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// Begin
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GUILayout.BeginVertical("", boxStyle);
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EditorGUILayout.LabelField("Enviro - Weather Preset", headerStyle);
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EditorGUILayout.LabelField("Setup a new weather type here. Change clouds, lighting, audio and so on and add this preset to one of your enviro weather zones to make it usable in enviro weather system. Do not forget to set a unique name in 'General Configs'!", wrapStyle);
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GUILayout.Space(10);
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// General Setup
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GUI.backgroundColor = boxColor1;
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GUILayout.BeginVertical("", boxStyleModified);
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GUI.backgroundColor = Color.white;
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showGeneral = GUILayout.Toggle(showGeneral, "General Configs", headerFoldout);
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if (showGeneral) {
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EditorGUI.BeginChangeCheck();
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GUILayout.BeginVertical("Unique Name", boxStyleModified);
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GUILayout.Space(20);
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myTarget.Name = EditorGUILayout.TextField("Name", myTarget.Name);
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EditorGUILayout.EndVertical();
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GUILayout.BeginVertical("Sky and Light Color", boxStyleModified);
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GUILayout.Space(15);
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EditorGUILayout.PropertyField(skyMod, true, null);
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EditorGUILayout.PropertyField(lightMod, true, null);
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myTarget.volumeLightIntensity = EditorGUILayout.Slider("Volume Light Intensity", myTarget.volumeLightIntensity, 0, 2);
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myTarget.shadowIntensityMod = EditorGUILayout.Slider("Shadow Intensity Mod", myTarget.shadowIntensityMod, -1f, 1f);
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#if ENVIRO_HDRP
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if (EnviroSkyMgr.instance == null || EnviroSkyMgr.instance.LightSettings.usePhysicalBasedLighting)
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{
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myTarget.sceneExposureMod = EditorGUILayout.Slider("Scene Exposure Modification", myTarget.sceneExposureMod, 0, 2);
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myTarget.skyExposureMod = EditorGUILayout.Slider("Sky Exposure Modification", myTarget.skyExposureMod, 0, 2);
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myTarget.lightIntensityMod = EditorGUILayout.Slider("Light Intensity Modification", myTarget.lightIntensityMod, 0, 2);
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}
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#endif
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if (EditorGUI.EndChangeCheck())
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{
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serializedObj.ApplyModifiedProperties();
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}
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EditorGUILayout.EndVertical ();
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GUILayout.BeginVertical("Weather Condition", boxStyleModified);
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GUILayout.Space(15);
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myTarget.WindStrenght = EditorGUILayout.Slider("Wind Intensity",myTarget.WindStrenght,0f,1f);
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myTarget.wetnessLevel = EditorGUILayout.Slider("Maximum Wetness",myTarget.wetnessLevel,0f,1f);
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myTarget.snowLevel = EditorGUILayout.Slider("Maximum Snow",myTarget.snowLevel,0f,1f);
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myTarget.temperatureLevel = EditorGUILayout.Slider("Temperature Modification", myTarget.temperatureLevel, -50f, 50f);
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myTarget.isLightningStorm = EditorGUILayout.Toggle ("Lightning Storm", myTarget.isLightningStorm);
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myTarget.lightningInterval = EditorGUILayout.Slider("Lightning Interval",myTarget.lightningInterval,2f,60f);
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EditorGUILayout.EndVertical ();
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GUILayout.BeginVertical("Particle Effects", boxStyleModified);
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GUILayout.Space(15);
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if (!Application.isPlaying) {
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if (GUILayout.Button ("Add")) {
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myTarget.effectSystems.Add (new EnviroWeatherEffects ());
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}
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} else
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EditorGUILayout.LabelField ("Can't add effects in runtime!");
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for (int i = 0; i < myTarget.effectSystems.Count; i++) {
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GUILayout.BeginVertical ("Effect " + (i+1), boxStyleModified);
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GUILayout.Space(15);
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myTarget.effectSystems[i].prefab = (GameObject)EditorGUILayout.ObjectField ("Effect Prefab", myTarget.effectSystems[i].prefab, typeof(GameObject), true);
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myTarget.effectSystems [i].localPositionOffset = EditorGUILayout.Vector3Field ("Position Offset", myTarget.effectSystems [i].localPositionOffset);
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myTarget.effectSystems [i].localRotationOffset = EditorGUILayout.Vector3Field ("Rotation Offset", myTarget.effectSystems [i].localRotationOffset);
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if (GUILayout.Button ("Remove")) {
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myTarget.effectSystems.Remove (myTarget.effectSystems[i]);
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}
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GUILayout.EndVertical ();
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}
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EditorGUILayout.EndVertical();
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#if ENVIRO_HD
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if (EnviroSkyMgr.instance == null || EnviroSkyMgr.instance.currentEnviroSkyVersion == EnviroSkyMgr.EnviroSkyVersion.HD)
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{
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GUILayout.BeginVertical("Aurora Settings", boxStyleModified);
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GUILayout.Space(15);
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myTarget.auroraIntensity = EditorGUILayout.Slider("Aurora Intensity", myTarget.auroraIntensity, 0f, 1f);
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EditorGUILayout.EndVertical();
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}
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#endif
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}
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EditorGUILayout.EndVertical ();
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// Season Setup
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GUI.backgroundColor = boxColor1;
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GUILayout.BeginVertical("", boxStyleModified);
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GUI.backgroundColor = Color.white;
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showSeason = GUILayout.Toggle(showSeason, "Season Configs", headerFoldout);
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if (showSeason) {
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GUILayout.BeginVertical("", boxStyleModified);
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myTarget.Spring = EditorGUILayout.Toggle ("Spring",myTarget.Spring);
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if (myTarget.Spring)
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myTarget.possibiltyInSpring = EditorGUILayout.Slider ("Spring Possibility",myTarget.possibiltyInSpring, 0, 100);
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myTarget.Summer = EditorGUILayout.Toggle ("Summer",myTarget.Summer);
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if (myTarget.Summer)
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myTarget.possibiltyInSummer = EditorGUILayout.Slider ("Summer Possibility",myTarget.possibiltyInSummer, 0, 100);
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myTarget.Autumn = EditorGUILayout.Toggle ("Autumn",myTarget.Autumn);
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if (myTarget.Autumn)
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myTarget.possibiltyInAutumn = EditorGUILayout.Slider ("Autumn Possibility",myTarget.possibiltyInAutumn, 0, 100);
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myTarget.winter = EditorGUILayout.Toggle ("Winter",myTarget.winter);
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if (myTarget.winter)
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myTarget.possibiltyInWinter = EditorGUILayout.Slider ("Winter Possibility",myTarget.possibiltyInWinter, 0, 100);
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.EndVertical ();
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// Clouds Setup
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GUI.backgroundColor = boxColor1;
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GUILayout.BeginVertical("", boxStyleModified);
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GUI.backgroundColor = Color.white;
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showClouds = GUILayout.Toggle(showClouds, "Clouds Configs", headerFoldout);
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if (showClouds) {
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//Add Cloud Stuff
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#if ENVIRO_HD
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if (EnviroSkyMgr.instance == null || EnviroSkyMgr.instance.currentEnviroSkyVersion == EnviroSkyMgr.EnviroSkyVersion.HD)
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{
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GUILayout.BeginVertical("Volume Clouds", boxStyleModified);
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GUILayout.Space(20);
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myTarget.cloudsConfig.scatteringCoef = EditorGUILayout.Slider("Direct Light Intensity", myTarget.cloudsConfig.scatteringCoef, 0f, 2f);
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myTarget.cloudsConfig.ambientSkyColorIntensity = EditorGUILayout.Slider("Ambient Color Intensity", myTarget.cloudsConfig.ambientSkyColorIntensity, 0f, 2f);
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GUILayout.Space(10);
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myTarget.cloudsConfig.edgeDarkness = EditorGUILayout.Slider("Powder Term Intensity", myTarget.cloudsConfig.edgeDarkness, 0.4f, 0.99f);
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myTarget.cloudsConfig.lightAbsorbtion = EditorGUILayout.Slider("Light Absorbtion", myTarget.cloudsConfig.lightAbsorbtion, 0.0f, 1f);
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myTarget.cloudsConfig.lightStepModifier = EditorGUILayout.Slider("Light Step Modifier", myTarget.cloudsConfig.lightStepModifier, 0.01f, 2.0f);
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myTarget.cloudsConfig.lightVariance = EditorGUILayout.Slider("Light Variance Intensity", myTarget.cloudsConfig.lightVariance, 0.0f, 1.0f);
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GUILayout.Space(10);
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myTarget.cloudsConfig.density = EditorGUILayout.Slider("Density", myTarget.cloudsConfig.density, 0.1f, 4f);
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GUILayout.Space(10);
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myTarget.cloudsConfig.baseErosionIntensity = EditorGUILayout.Slider("Base Erosion Intensity", myTarget.cloudsConfig.baseErosionIntensity, 0f, 1f);
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myTarget.cloudsConfig.detailErosionIntensity = EditorGUILayout.Slider("Detail Erosion Intensity", myTarget.cloudsConfig.detailErosionIntensity, 0f, 1f);
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GUILayout.Space(10);
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myTarget.cloudsConfig.coverage = EditorGUILayout.Slider("Coverage", myTarget.cloudsConfig.coverage, -1f, 1f);
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myTarget.cloudsConfig.coverageType = EditorGUILayout.Slider("Coverage Type", myTarget.cloudsConfig.coverageType, 0f, 1f);
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myTarget.cloudsConfig.cloudType = EditorGUILayout.Slider("Cloud Type", myTarget.cloudsConfig.cloudType, 0f, 1f);
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GUILayout.Space(10);
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myTarget.cloudsConfig.raymarchingScale = EditorGUILayout.Slider("Raymarch Step Modifier", myTarget.cloudsConfig.raymarchingScale, 0.25f, 2f);
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EditorGUILayout.EndVertical();
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}
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#endif
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GUILayout.BeginVertical("Flat Clouds", boxStyleModified);
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GUILayout.Space(20);
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myTarget.cloudsConfig.flatCoverage = EditorGUILayout.Slider("Flat Clouds Coverage", myTarget.cloudsConfig.flatCoverage, 0f, 2f);
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GUILayout.Space(5);
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myTarget.cloudsConfig.flatCloudsDensity = EditorGUILayout.Slider("Flat Clouds Density", myTarget.cloudsConfig.flatCloudsDensity, 0f, 5f);
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myTarget.cloudsConfig.flatCloudsAbsorbtion = EditorGUILayout.Slider("Flat Clouds Absorbtion", myTarget.cloudsConfig.flatCloudsAbsorbtion, 0f, 10f);
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myTarget.cloudsConfig.flatCloudsDirectLightIntensity = EditorGUILayout.Slider("Flat Clouds Direct Light Intensity", myTarget.cloudsConfig.flatCloudsDirectLightIntensity, 0f, 100f);
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myTarget.cloudsConfig.flatCloudsAmbientLightIntensity = EditorGUILayout.Slider("Flat Clouds Ambient Light Intensity", myTarget.cloudsConfig.flatCloudsAmbientLightIntensity, 0.0f, 2f);
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myTarget.cloudsConfig.flatCloudsHGPhase = EditorGUILayout.Slider("Flat Clouds HG Phase", myTarget.cloudsConfig.flatCloudsHGPhase, 0.0f, 1f);
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EditorGUILayout.EndVertical();
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GUILayout.BeginVertical("Particle Clouds", boxStyleModified);
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GUILayout.Space(20);
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#if ENVIRO_HD
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if (EnviroSkyMgr.instance == null || EnviroSkyMgr.instance.currentEnviroSkyVersion == EnviroSkyMgr.EnviroSkyVersion.HD)
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{
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myTarget.cloudsConfig.particleCloudsOverwrite = EditorGUILayout.Toggle("Enable Particle Clouds Overwrite", myTarget.cloudsConfig.particleCloudsOverwrite);
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GUILayout.Space(10);
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}
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#endif
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myTarget.cloudsConfig.particleLayer1Alpha = EditorGUILayout.Slider("Layer 1 Alpha", myTarget.cloudsConfig.particleLayer1Alpha, 0f, 1f);
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myTarget.cloudsConfig.particleLayer1Brightness = EditorGUILayout.Slider("Layer 1 Brightness", myTarget.cloudsConfig.particleLayer1Brightness, 0f, 1f);
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myTarget.cloudsConfig.particleLayer1ColorPow = EditorGUILayout.Slider("Layer 1 Color Power", myTarget.cloudsConfig.particleLayer1ColorPow, 0.1f, 5f);
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GUILayout.Space(20);
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myTarget.cloudsConfig.particleLayer2Alpha = EditorGUILayout.Slider("Layer 2 Alpha", myTarget.cloudsConfig.particleLayer2Alpha, 0f, 1f);
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myTarget.cloudsConfig.particleLayer2Brightness = EditorGUILayout.Slider("Layer 2 Brightness", myTarget.cloudsConfig.particleLayer2Brightness, 0f, 1f);
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myTarget.cloudsConfig.particleLayer2ColorPow = EditorGUILayout.Slider("Layer 2 Color Power", myTarget.cloudsConfig.particleLayer2ColorPow, 0.1f, 5f);
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EditorGUILayout.EndVertical();
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GUILayout.BeginVertical("Cirrus Clouds", boxStyleModified);
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GUILayout.Space(20);
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myTarget.cloudsConfig.cirrusAlpha = EditorGUILayout.Slider ("Cirrus Clouds Alpha", myTarget.cloudsConfig.cirrusAlpha,0f,1f);
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myTarget.cloudsConfig.cirrusCoverage = EditorGUILayout.Slider ("Cirrus Clouds Coverage", myTarget.cloudsConfig.cirrusCoverage,0f,1f);
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myTarget.cloudsConfig.cirrusColorPow = EditorGUILayout.Slider ("Cirrus Clouds Color Power", myTarget.cloudsConfig.cirrusColorPow,0.1f,5f);
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EditorGUILayout.EndVertical ();
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}
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EditorGUILayout.EndVertical ();
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// Fog Setup
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GUI.backgroundColor = boxColor1;
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GUILayout.BeginVertical("", boxStyleModified);
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GUI.backgroundColor = Color.white;
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showFog = GUILayout.Toggle(showFog, "Fog Configs", headerFoldout);
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if (showFog) {
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GUILayout.BeginVertical ("Fog Intensity", boxStyleModified);
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GUILayout.Space(15);
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GUILayout.BeginVertical ("Linear", boxStyleModified);
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GUILayout.Space(15);
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myTarget.fogStartDistance = EditorGUILayout.FloatField ("Start Distance", myTarget.fogStartDistance);
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myTarget.fogDistance = EditorGUILayout.FloatField ("End Distance", myTarget.fogDistance);
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EditorGUILayout.EndVertical ();
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GUILayout.BeginVertical ("EXP", boxStyleModified);
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GUILayout.Space(15);
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myTarget.fogDensity = EditorGUILayout.FloatField ("Density", myTarget.fogDensity);
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EditorGUILayout.EndVertical ();
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GUILayout.BeginVertical ("Height", boxStyleModified);
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GUILayout.Space(15);
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myTarget.heightFogDensity = EditorGUILayout.Slider ("Height Fog Density", myTarget.heightFogDensity,0f,10f);
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EditorGUILayout.EndVertical ();
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#if ENVIRO_HDRP
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GUILayout.BeginVertical("HDRP", boxStyleModified);
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GUILayout.Space(15);
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myTarget.fogAttenuationDistance = EditorGUILayout.Slider("Attenuation Distance", myTarget.fogAttenuationDistance, 1f, 10000f);
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myTarget.fogRelativeFogHeight = EditorGUILayout.Slider("Relative Fog Height", myTarget.fogRelativeFogHeight, -1000f, 1000f);
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EditorGUILayout.EndVertical();
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#endif
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EditorGUILayout.EndVertical ();
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GUILayout.BeginVertical ("Advanced", boxStyleModified);
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GUILayout.Space(15);
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GUILayout.BeginVertical("", boxStyleModified);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(fogMod, true, null);
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if(EditorGUI.EndChangeCheck())
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{
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serializedObj.ApplyModifiedProperties();
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}
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myTarget.FogScatteringIntensity = EditorGUILayout.Slider ("Scattering Intensity", myTarget.FogScatteringIntensity,1f,10f);
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myTarget.fogSunBlocking = EditorGUILayout.Slider ("Sundisk Intensity", myTarget.fogSunBlocking,0f,1f);
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EditorGUILayout.EndVertical();
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GUILayout.BeginVertical ("Sky Fog", boxStyleModified);
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GUILayout.Space(15);
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myTarget.skyFogStart = EditorGUILayout.Slider("Sky Fog Start", myTarget.skyFogStart, 0f, 0.2f);
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myTarget.SkyFogHeight = EditorGUILayout.Slider ("Sky Fog Height", myTarget.SkyFogHeight,0f,5f);
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myTarget.SkyFogIntensity = EditorGUILayout.Slider ("Sky Fog Intensity", myTarget.SkyFogIntensity,0f,1f);
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#if ENVIRO_LW
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if (EnviroSkyMgr.instance == null || EnviroSkyMgr.instance.currentEnviroSkyVersion == EnviroSkyMgr.EnviroSkyVersion.LW)
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{
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myTarget.moonIntensity = EditorGUILayout.Slider("Moon Intensity", myTarget.moonIntensity, 0.0f, 1f);
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}
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#endif
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EditorGUILayout.EndVertical ();
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EditorGUILayout.EndVertical ();
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}
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EditorGUILayout.EndVertical ();
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#if ENVIRO_HD
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if (EnviroSkyMgr.instance == null || EnviroSkyMgr.instance.currentEnviroSkyVersion == EnviroSkyMgr.EnviroSkyVersion.HD)
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{
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GUI.backgroundColor = boxColor1;
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GUILayout.BeginVertical("", boxStyleModified);
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GUI.backgroundColor = Color.white;
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showPostProcessing = GUILayout.Toggle(showPostProcessing, "Distance Blur Configs", headerFoldout);
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if (showPostProcessing)
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{
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GUILayout.BeginVertical("", boxStyleModified);
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myTarget.blurDistance = EditorGUILayout.Slider("Blur Distance", myTarget.blurDistance, 0f, 5000f);
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myTarget.blurIntensity = EditorGUILayout.Slider("Blur Intensity", myTarget.blurIntensity, 0f, 1f);
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myTarget.blurSkyIntensity = EditorGUILayout.Slider("Sky Blur Intensity", myTarget.blurSkyIntensity, 0f, 5f);
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
#endif
|
|
|
|
// Audio Setup
|
|
GUI.backgroundColor = boxColor1;
|
|
GUILayout.BeginVertical("", boxStyleModified);
|
|
GUI.backgroundColor = Color.white;
|
|
showAudio = GUILayout.Toggle(showAudio, "Audio Configs", headerFoldout);
|
|
if (showAudio) {
|
|
GUILayout.BeginVertical("", boxStyleModified);
|
|
myTarget.weatherSFX = (AudioClip)EditorGUILayout.ObjectField ("Weather Soundeffect",myTarget.weatherSFX, typeof(AudioClip), true);
|
|
GUILayout.Space(10);
|
|
myTarget.SpringDayAmbient = (AudioClip)EditorGUILayout.ObjectField ("Spring Day Ambient",myTarget.SpringDayAmbient, typeof(AudioClip), true);
|
|
myTarget.SpringNightAmbient = (AudioClip)EditorGUILayout.ObjectField ("Spring Night Ambient",myTarget.SpringNightAmbient, typeof(AudioClip), true);
|
|
GUILayout.Space(10);
|
|
myTarget.SummerDayAmbient = (AudioClip)EditorGUILayout.ObjectField ("Summer Day Ambient",myTarget.SummerDayAmbient, typeof(AudioClip), true);
|
|
myTarget.SummerNightAmbient = (AudioClip)EditorGUILayout.ObjectField ("Summer Night Ambient",myTarget.SummerNightAmbient, typeof(AudioClip), true);
|
|
GUILayout.Space(10);
|
|
myTarget.AutumnDayAmbient = (AudioClip)EditorGUILayout.ObjectField ("Autumn Day Ambient",myTarget.AutumnDayAmbient, typeof(AudioClip), true);
|
|
myTarget.AutumnNightAmbient = (AudioClip)EditorGUILayout.ObjectField ("Autumn Night Ambient",myTarget.AutumnNightAmbient, typeof(AudioClip), true);
|
|
GUILayout.Space(10);
|
|
myTarget.WinterDayAmbient = (AudioClip)EditorGUILayout.ObjectField ("Winter Day Ambient",myTarget.WinterDayAmbient, typeof(AudioClip), true);
|
|
myTarget.WinterNightAmbient = (AudioClip)EditorGUILayout.ObjectField ("Winter Night Ambient",myTarget.WinterNightAmbient, typeof(AudioClip), true);
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
EditorGUILayout.EndVertical ();
|
|
|
|
#if AURA_IN_PROJECT
|
|
// Third Party Setup
|
|
GUI.backgroundColor = boxColor1;
|
|
GUILayout.BeginVertical("", boxStyleModified);
|
|
GUI.backgroundColor = Color.white;
|
|
showThirdParty = GUILayout.Toggle(showThirdParty, "Third Party Integrations", headerFoldout);
|
|
if (showThirdParty)
|
|
{
|
|
GUILayout.BeginVertical("Aura 2", boxStyleModified);
|
|
GUILayout.Space(20);
|
|
GUILayout.BeginVertical("", boxStyleModified);
|
|
EditorGUILayout.LabelField("Set Aura2 settings for each weather preset here. Please also activate Aura 2 Integration in Enviro Sky Manager -> Third Party Integration!", wrapStyle2);
|
|
//myTarget.auraPreset = (Aura2API.AuraBaseSettings)EditorGUILayout.ObjectField("Aura 2 Preset", myTarget.auraPreset, typeof(Aura2API.AuraBaseSettings), true);
|
|
myTarget.enviroAura2Config.aura2GlobalDensity = EditorGUILayout.Slider("Global Density", myTarget.enviroAura2Config.aura2GlobalDensity, 0f, 10f);
|
|
myTarget.enviroAura2Config.aura2GlobalScattering = EditorGUILayout.Slider("Global Scattering", myTarget.enviroAura2Config.aura2GlobalScattering, 0f, 1f);
|
|
myTarget.enviroAura2Config.aura2GlobalAmbientLight = EditorGUILayout.Slider("Global Ambient Light", myTarget.enviroAura2Config.aura2GlobalAmbientLight, 0f, 10f);
|
|
myTarget.enviroAura2Config.aura2GlobalExtinction = EditorGUILayout.Slider("Global Extiction", myTarget.enviroAura2Config.aura2GlobalExtinction, 0f, 1f);
|
|
EditorGUILayout.EndVertical();
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
EditorGUILayout.EndVertical();
|
|
#endif
|
|
|
|
|
|
// END
|
|
EditorGUILayout.EndVertical ();
|
|
EditorUtility.SetDirty (target);
|
|
}
|
|
}
|