- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
70 lines
3.4 KiB
Plaintext
70 lines
3.4 KiB
Plaintext
namespace VRTK.UnityEventHelper
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{
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using UnityEngine;
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using UnityEngine.Events;
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using System;
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[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_InteractTouch_UnityEvents")]
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public sealed class VRTK_InteractTouch_UnityEvents : VRTK_UnityEvents<VRTK_InteractTouch>
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{
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[Serializable]
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public sealed class ObjectInteractEvent : UnityEvent<object, ObjectInteractEventArgs> { }
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public ObjectInteractEvent OnControllerStartTouchInteractableObject = new ObjectInteractEvent();
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public ObjectInteractEvent OnControllerTouchInteractableObject = new ObjectInteractEvent();
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public ObjectInteractEvent OnControllerStartUntouchInteractableObject = new ObjectInteractEvent();
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public ObjectInteractEvent OnControllerUntouchInteractableObject = new ObjectInteractEvent();
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public ObjectInteractEvent OnControllerRigidbodyActivated = new ObjectInteractEvent();
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public ObjectInteractEvent OnControllerRigidbodyDeactivated = new ObjectInteractEvent();
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protected override void AddListeners(VRTK_InteractTouch component)
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{
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component.ControllerStartTouchInteractableObject += ControllerStartTouchInteractableObject;
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component.ControllerTouchInteractableObject += ControllerTouchInteractableObject;
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component.ControllerStartUntouchInteractableObject += ControllerStartUntouchInteractableObject;
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component.ControllerUntouchInteractableObject += ControllerUntouchInteractableObject;
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component.ControllerRigidbodyActivated += ControllerRigidbodyActivated;
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component.ControllerRigidbodyDeactivated += ControllerRigidbodyDeactivated;
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}
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protected override void RemoveListeners(VRTK_InteractTouch component)
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{
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component.ControllerStartTouchInteractableObject -= ControllerStartTouchInteractableObject;
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component.ControllerTouchInteractableObject -= ControllerTouchInteractableObject;
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component.ControllerStartUntouchInteractableObject -= ControllerStartUntouchInteractableObject;
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component.ControllerUntouchInteractableObject -= ControllerUntouchInteractableObject;
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component.ControllerRigidbodyActivated -= ControllerRigidbodyActivated;
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component.ControllerRigidbodyDeactivated -= ControllerRigidbodyDeactivated;
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}
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private void ControllerStartTouchInteractableObject(object o, ObjectInteractEventArgs e)
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{
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OnControllerStartTouchInteractableObject.Invoke(o, e);
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}
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private void ControllerTouchInteractableObject(object o, ObjectInteractEventArgs e)
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{
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OnControllerTouchInteractableObject.Invoke(o, e);
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}
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private void ControllerStartUntouchInteractableObject(object o, ObjectInteractEventArgs e)
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{
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OnControllerStartUntouchInteractableObject.Invoke(o, e);
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}
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private void ControllerUntouchInteractableObject(object o, ObjectInteractEventArgs e)
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{
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OnControllerUntouchInteractableObject.Invoke(o, e);
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}
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private void ControllerRigidbodyActivated(object o, ObjectInteractEventArgs e)
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{
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OnControllerRigidbodyActivated.Invoke(o, e);
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}
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private void ControllerRigidbodyDeactivated(object o, ObjectInteractEventArgs e)
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{
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OnControllerRigidbodyDeactivated.Invoke(o, e);
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}
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}
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} |