- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
// Daydream System|SDK_Daydream|002
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namespace VRTK
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{
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/// <summary>
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/// The Daydream System SDK script provides dummy functions for system functions.
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/// </summary>
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[SDK_Description("Daydream", SDK_DaydreamDefines.ScriptingDefineSymbol, "Daydream", "Android")]
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public class SDK_DaydreamSystem
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#if VRTK_DEFINE_SDK_DAYDREAM
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: SDK_BaseSystem
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#else
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: SDK_FallbackSystem
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#endif
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{
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#if VRTK_DEFINE_SDK_DAYDREAM
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/// <summary>
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/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
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/// </summary>
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/// <returns>Returns true if the display is extending the desktop</returns>
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public override bool IsDisplayOnDesktop()
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{
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return false;
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}
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/// <summary>
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/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
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/// </summary>
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/// <returns>Returns true if the Unity app should render with low resources.</returns>
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public override bool ShouldAppRenderWithLowResources()
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{
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return false;
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}
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/// <summary>
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/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
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/// </summary>
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/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
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public override void ForceInterleavedReprojectionOn(bool force)
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{
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}
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#endif
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}
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} |