unityzgy/.svn/pristine/c1/c1eeace30572242113b17b1702fc2e58c463918d.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using XFramework;
//内置场景 适用于维修科目
public class StudentBuildInScene : SceneState
{
NetSub3Msg sceneInitData;
public StudentBuildInScene(NetSub3Msg netSub3Msg)
{
sceneName = "repairScene";
loadPanel = true;
async = true;
sceneInitData = netSub3Msg;
}
Transform equipPos;
protected override void SceneLoaded(Scene scene, LoadSceneMode mode)
{
base.SceneLoaded(scene, mode);
StudentOperateRecorder.Instance.StartTiming();//场景加载完成 记录开始时间
equipPos = GameObject.Find("EquipPosAnchor").transform;
GameObject equip= GameObject.Instantiate<GameObject>((GameObject)Resources.Load(ResourcesManager.GetPath($"ToRepaired_{sceneInitData.caseName}")));//加载与案例对应的待修装备模型
equip.transform.position = equipPos.position;
equip.transform.rotation = equipPos.rotation;
CameraCtrl.Instance.MoveWithRect = false;
CameraCtrl.Instance.ChangeCamerPosSet(CameraPos.InRoom);
Game.StartCoroutine(MoveCamera());
panelManager.Push(new StudentSub3Panel());
panelManager.ChangePanel(sceneInitData.fixLinks);
}
IEnumerator MoveCamera()
{
yield return new WaitForSeconds(0.2f);
CameraCtrl.Instance.LookAtTarget(equipPos);
}
}