- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
27 lines
899 B
Plaintext
27 lines
899 B
Plaintext
// Climbable Grab Attach|GrabAttachMechanics|50100
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using UnityEngine;
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namespace VRTK.GrabAttachMechanics
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{
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/// <summary>
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/// The Climbable Grab Attach script is used to mark the object as a climbable interactable object.
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/// </summary>
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/// <example>
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/// `VRTK/Examples/037_CameraRig_ClimbingFalling` uses this grab attach mechanic for each item that is climbable in the scene.
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/// </example>
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[AddComponentMenu("VRTK/Scripts/Interactions/Grab Attach Mechanics/VRTK_ClimbableGrabAttach")]
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public class VRTK_ClimbableGrabAttach : VRTK_BaseGrabAttach
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{
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[Tooltip("Will respect the grabbed climbing object's rotation if it changes dynamically")]
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public bool useObjectRotation = false;
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protected override void Initialise()
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{
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tracked = false;
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climbable = true;
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kinematic = true;
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}
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}
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} |