unityzgy/.svn/pristine/b9/b97ccdbff7531699f3605cecf0fda3f0bbb46601.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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// Climbable Grab Attach|GrabAttachMechanics|50100
using UnityEngine;
namespace VRTK.GrabAttachMechanics
{
/// <summary>
/// The Climbable Grab Attach script is used to mark the object as a climbable interactable object.
/// </summary>
/// <example>
/// `VRTK/Examples/037_CameraRig_ClimbingFalling` uses this grab attach mechanic for each item that is climbable in the scene.
/// </example>
[AddComponentMenu("VRTK/Scripts/Interactions/Grab Attach Mechanics/VRTK_ClimbableGrabAttach")]
public class VRTK_ClimbableGrabAttach : VRTK_BaseGrabAttach
{
[Tooltip("Will respect the grabbed climbing object's rotation if it changes dynamically")]
public bool useObjectRotation = false;
protected override void Initialise()
{
tracked = false;
climbable = true;
kinematic = true;
}
}
}