unityzgy/.svn/pristine/a7/a7084c7ae6b88516736606e0e1e0f5b0a6d1b452.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

34 lines
964 B
Plaintext

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class EnviroCopyLightSettings : MonoBehaviour {
public Light myLight;
private Light enviroLight;
void OnEnable ()
{
if (EnviroSkyMgr.instance != null)
enviroLight = EnviroSkyMgr.instance.Components.DirectLight.GetComponent<Light>();
if (myLight == null)
myLight = GetComponent<Light>();
}
void Update ()
{
if(EnviroSkyMgr.instance != null && enviroLight != null && myLight != null)
{
myLight.transform.position = EnviroSkyMgr.instance.Components.DirectLight.position;
myLight.transform.rotation = EnviroSkyMgr.instance.Components.DirectLight.rotation;
myLight.color = enviroLight.color;
myLight.intensity = enviroLight.intensity;
myLight.shadowStrength = enviroLight.shadowStrength;
}
}
}