unityzgy/.svn/pristine/9c/9c75cd658b1386a79e5097e4e372f65d821b9b46.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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namespace VRTK.UnityEventHelper
{
using UnityEngine;
using UnityEngine.Events;
using System;
[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_DestinationPoint_UnityEvents")]
public sealed class VRTK_DestinationPoint_UnityEvents : VRTK_UnityEvents<VRTK_DestinationPoint>
{
[Serializable]
public sealed class DestinationPointEvent : UnityEvent<object> { }
public DestinationPointEvent OnDestinationPointEnabled = new DestinationPointEvent();
public DestinationPointEvent OnDestinationPointDisabled = new DestinationPointEvent();
public DestinationPointEvent OnDestinationPointLocked = new DestinationPointEvent();
public DestinationPointEvent OnDestinationPointUnlocked = new DestinationPointEvent();
public DestinationPointEvent OnDestinationPointReset = new DestinationPointEvent();
protected override void AddListeners(VRTK_DestinationPoint component)
{
component.DestinationPointEnabled += DestinationPointEnabled;
component.DestinationPointDisabled += DestinationPointDisabled;
component.DestinationPointLocked += DestinationPointLocked;
component.DestinationPointUnlocked += DestinationPointUnlocked;
component.DestinationPointReset += DestinationPointReset;
}
protected override void RemoveListeners(VRTK_DestinationPoint component)
{
component.DestinationPointEnabled -= DestinationPointEnabled;
component.DestinationPointDisabled -= DestinationPointDisabled;
component.DestinationPointLocked -= DestinationPointLocked;
component.DestinationPointUnlocked -= DestinationPointUnlocked;
component.DestinationPointReset -= DestinationPointReset;
}
private void DestinationPointEnabled(object o)
{
OnDestinationPointEnabled.Invoke(o);
}
private void DestinationPointDisabled(object o)
{
OnDestinationPointDisabled.Invoke(o);
}
private void DestinationPointLocked(object o)
{
OnDestinationPointLocked.Invoke(o);
}
private void DestinationPointUnlocked(object o)
{
OnDestinationPointUnlocked.Invoke(o);
}
private void DestinationPointReset(object o)
{
OnDestinationPointReset.Invoke(o);
}
}
}