- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Triggers haptic pulses based on distance between 2 positions
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class DistanceHaptics : MonoBehaviour
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{
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public Transform firstTransform;
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public Transform secondTransform;
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public AnimationCurve distanceIntensityCurve = AnimationCurve.Linear( 0.0f, 800.0f, 1.0f, 800.0f );
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public AnimationCurve pulseIntervalCurve = AnimationCurve.Linear( 0.0f, 0.01f, 1.0f, 0.0f );
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//-------------------------------------------------
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IEnumerator Start()
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{
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while ( true )
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{
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float distance = Vector3.Distance( firstTransform.position, secondTransform.position );
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SteamVR_TrackedObject trackedObject = GetComponentInParent<SteamVR_TrackedObject>();
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if ( trackedObject )
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{
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float pulse = distanceIntensityCurve.Evaluate( distance );
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SteamVR_Controller.Input( (int)trackedObject.index ).TriggerHapticPulse( (ushort)pulse );
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}
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float nextPulse = pulseIntervalCurve.Evaluate( distance );
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yield return new WaitForSeconds( nextPulse );
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}
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}
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}
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}
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