unityzgy/.svn/pristine/97/97efee126fb1c6405591c7268334aeae35e41717.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

67 lines
2.4 KiB
Plaintext

using System.Collections.Generic;
using UnityEngine.Serialization;
#if ENVIRO_LWRP && ENVIRO_HD
namespace UnityEngine.Rendering.LWRP
{
public class EnviroVolumeCloudsLWRP : UnityEngine.Rendering.Universal.ScriptableRendererFeature
{
EnviroBlitPassVolumeClouds blitPass;
private Material cloudsMat;
private Material blitMat;
private Material compose;
private Material downsample;
private void CreateMaterialsAndTextures()
{
if (cloudsMat == null)
cloudsMat = new Material(Shader.Find("Enviro/Standard/RaymarchClouds"));
if (blitMat == null)
blitMat = new Material(Shader.Find("Enviro/Standard/Blit"));
if (compose == null)
compose = new Material(Shader.Find("Hidden/Enviro/Upsample"));
if (downsample == null)
downsample = new Material(Shader.Find("Hidden/Enviro/DepthDownsample"));
}
public override void Create()
{
if (EnviroSkyMgr.instance == null || EnviroSky.instance == null)
return;
CreateMaterialsAndTextures();
blitPass = new EnviroBlitPassVolumeClouds(UnityEngine.Rendering.Universal.RenderPassEvent.BeforeRenderingTransparents, cloudsMat,blitMat,compose,downsample, name);
}
public override void AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer renderer, ref UnityEngine.Rendering.Universal.RenderingData renderingData)
{
if (EnviroSkyMgr.instance != null && EnviroSky.instance != null && EnviroSkyMgr.instance.useVolumeClouds && EnviroSky.instance.PlayerCamera != null)
{
if (renderingData.cameraData.camera.cameraType == CameraType.Preview)
return;
var src = renderer.cameraColorTarget;
var dest = UnityEngine.Rendering.Universal.RenderTargetHandle.CameraTarget;
if (renderingData.cameraData.isSceneViewCamera && !EnviroSky.instance.showVolumeCloudsInEditor)
return;
if (blitPass == null)
Create();
CreateMaterialsAndTextures();
blitPass.Setup(src, dest,renderingData.cameraData.camera);
renderer.EnqueuePass(blitPass);
}
}
}
}
#endif