unityzgy/.svn/pristine/94/94af0c4d3d45bde9cff06a06c0b8ba6f5ab05150.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
public class CarSelfRighting : MonoBehaviour
{
// Automatically put the car the right way up, if it has come to rest upside-down.
[SerializeField] private float m_WaitTime = 3f; // time to wait before self righting
[SerializeField] private float m_VelocityThreshold = 1f; // the velocity below which the car is considered stationary for self-righting
private float m_LastOkTime; // the last time that the car was in an OK state
private Rigidbody m_Rigidbody;
private void Start()
{
m_Rigidbody = GetComponent<Rigidbody>();
}
private void Update()
{
// is the car is the right way up
if (transform.up.y > 0f || m_Rigidbody.velocity.magnitude > m_VelocityThreshold)
{
m_LastOkTime = Time.time;
}
if (Time.time > m_LastOkTime + m_WaitTime)
{
RightCar();
}
}
// put the car back the right way up:
private void RightCar()
{
// set the correct orientation for the car, and lift it off the ground a little
transform.position += Vector3.up;
transform.rotation = Quaternion.LookRotation(transform.forward);
}
}
}