unityzgy/.svn/pristine/91/9155d8e0d32949e8618bc47d1e160c8e7731c5b7.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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2.2 KiB
Plaintext

namespace VRTK.UnityEventHelper
{
using UnityEngine;
using UnityEngine.Events;
using System;
[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_HeadsetControllerAware_UnityEvents")]
public sealed class VRTK_HeadsetControllerAware_UnityEvents : VRTK_UnityEvents<VRTK_HeadsetControllerAware>
{
[Serializable]
public sealed class HeadsetControllerAwareEvent : UnityEvent<object, HeadsetControllerAwareEventArgs> { }
public HeadsetControllerAwareEvent OnControllerObscured = new HeadsetControllerAwareEvent();
public HeadsetControllerAwareEvent OnControllerUnobscured = new HeadsetControllerAwareEvent();
public HeadsetControllerAwareEvent OnControllerGlanceEnter = new HeadsetControllerAwareEvent();
public HeadsetControllerAwareEvent OnControllerGlanceExit = new HeadsetControllerAwareEvent();
protected override void AddListeners(VRTK_HeadsetControllerAware component)
{
component.ControllerObscured += ControllerObscured;
component.ControllerUnobscured += ControllerUnobscured;
component.ControllerGlanceEnter += ControllerGlanceEnter;
component.ControllerGlanceExit += ControllerGlanceExit;
}
protected override void RemoveListeners(VRTK_HeadsetControllerAware component)
{
component.ControllerObscured -= ControllerObscured;
component.ControllerUnobscured -= ControllerUnobscured;
component.ControllerGlanceEnter -= ControllerGlanceEnter;
component.ControllerGlanceExit -= ControllerGlanceExit;
}
private void ControllerObscured(object o, HeadsetControllerAwareEventArgs e)
{
OnControllerObscured.Invoke(o, e);
}
private void ControllerUnobscured(object o, HeadsetControllerAwareEventArgs e)
{
OnControllerUnobscured.Invoke(o, e);
}
private void ControllerGlanceEnter(object o, HeadsetControllerAwareEventArgs e)
{
OnControllerGlanceEnter.Invoke(o, e);
}
private void ControllerGlanceExit(object o, HeadsetControllerAwareEventArgs e)
{
OnControllerGlanceExit.Invoke(o, e);
}
}
}