unityzgy/.svn/pristine/7a/7a10f582316c2b20a60e54672a73259e6d5907d1.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using System;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
// this script is specific to the car supplied in the the assets
// it controls the suspension hub to make it move with the wheel are it goes over bumps
public class Suspension : MonoBehaviour
{
public GameObject wheel; // The wheel that the script needs to referencing to get the postion for the suspension
private Vector3 m_TargetOriginalPosition;
private Vector3 m_Origin;
private void Start()
{
m_TargetOriginalPosition = wheel.transform.localPosition;
m_Origin = transform.localPosition;
}
private void Update()
{
transform.localPosition = m_Origin + (wheel.transform.localPosition - m_TargetOriginalPosition);
}
}
}