unityzgy/.svn/pristine/78/78b325062eae56f5acf4ed5f2699beab33f677f5.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Destroys this object when its particle system dies
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
[RequireComponent( typeof( ParticleSystem ) )]
public class DestroyOnParticleSystemDeath : MonoBehaviour
{
private ParticleSystem particles;
//-------------------------------------------------
void Awake()
{
particles = GetComponent<ParticleSystem>();
InvokeRepeating( "CheckParticleSystem", 0.1f, 0.1f );
}
//-------------------------------------------------
private void CheckParticleSystem()
{
if ( !particles.IsAlive() )
{
Destroy( this.gameObject );
}
}
}
}