- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
37 lines
900 B
Plaintext
37 lines
900 B
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Destroys this object when its particle system dies
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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[RequireComponent( typeof( ParticleSystem ) )]
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public class DestroyOnParticleSystemDeath : MonoBehaviour
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{
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private ParticleSystem particles;
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//-------------------------------------------------
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void Awake()
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{
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particles = GetComponent<ParticleSystem>();
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InvokeRepeating( "CheckParticleSystem", 0.1f, 0.1f );
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}
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//-------------------------------------------------
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private void CheckParticleSystem()
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{
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if ( !particles.IsAlive() )
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{
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Destroy( this.gameObject );
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}
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}
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}
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}
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