- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
25 lines
935 B
Plaintext
25 lines
935 B
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: A package of items that can interact with the hands and be returned
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class ItemPackage : MonoBehaviour
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{
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public enum ItemPackageType { Unrestricted, OneHanded, TwoHanded }
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public new string name;
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public ItemPackageType packageType = ItemPackageType.Unrestricted;
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public GameObject itemPrefab; // object to be spawned on tracked controller
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public GameObject otherHandItemPrefab; // object to be spawned in Other Hand
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public GameObject previewPrefab; // used to preview inputObject
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public GameObject fadedPreviewPrefab; // used to preview insubstantial inputObject
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}
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}
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