unityzgy/.svn/pristine/64/643e50659303b47053412f715e4e357c5ad35101.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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using UnityEngine;
using System.Collections;
public class cameraEnterWater : MonoBehaviour {
public bool ApplyUnderWaterEffects;
bool isCameraUnderWater;
UnityStandardAssets.ImageEffects.DepthOfField DOF;
UnderWaterPostEffect UC;
void Awake(){
DOF = GetComponent<UnityStandardAssets.ImageEffects.DepthOfField> ();
UC = GetComponent<UnderWaterPostEffect> ();
}
void OnTriggerEnter(Collider col){
if (col.tag == "Water") {
playerTransform.IsUnderWater = true;
if(ApplyUnderWaterEffects)
{
if(DOF.isActiveAndEnabled && UC.isActiveAndEnabled)
{
ApplyEffects();
}else{
DOF.enabled = true;
UC.enabled = true;
ApplyEffects();
}
}
print("Getting Underwater...");
}
}
void ApplyEffects()
{
isCameraUnderWater = playerTransform.IsUnderWater;
if (isCameraUnderWater) {
DOF.aperture = 12f;
DOF.blurType = UnityStandardAssets.ImageEffects.DepthOfField.BlurType.DX11;
DOF.focalLength = 1.6f;
DOF.focalSize = 0.3f;
DOF.maxBlurSize = 5f;
UC.enabled = true;
}
else
{
DOF.aperture = 10.7f;
DOF.blurType = UnityStandardAssets.ImageEffects.DepthOfField.BlurType.DX11;
DOF.focalLength = 2;
DOF.focalSize = 1f;
DOF.maxBlurSize = 4;
UC.enabled = false;
}
}
void OnTriggerExit(Collider col){
if (col.tag == "Water") {
playerTransform.IsUnderWater = false;
print("Getting Above water...");
if(ApplyUnderWaterEffects)
{
if(DOF.isActiveAndEnabled && UC.isActiveAndEnabled)
{
ApplyEffects();
}
}
}
}
}