unityzgy/.svn/pristine/61/616e2d25cae31b35db4c4a134e88861923787c0a.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Base class for all the objects that the player can teleport to
//
//=============================================================================
using UnityEngine;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public abstract class TeleportMarkerBase : MonoBehaviour
{
public bool locked = false;
public bool markerActive = true;
//-------------------------------------------------
public virtual bool showReticle
{
get
{
return true;
}
}
//-------------------------------------------------
public void SetLocked( bool locked )
{
this.locked = locked;
UpdateVisuals();
}
//-------------------------------------------------
public virtual void TeleportPlayer( Vector3 pointedAtPosition )
{
}
//-------------------------------------------------
public abstract void UpdateVisuals();
//-------------------------------------------------
public abstract void Highlight( bool highlight );
//-------------------------------------------------
public abstract void SetAlpha( float tintAlpha, float alphaPercent );
//-------------------------------------------------
public abstract bool ShouldActivate( Vector3 playerPosition );
//-------------------------------------------------
public abstract bool ShouldMovePlayer();
}
}