- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
namespace VRTK.UnityEventHelper
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{
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using UnityEngine;
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using UnityEngine.Events;
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using System;
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[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_HeadsetFade_UnityEvents")]
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public sealed class VRTK_HeadsetFade_UnityEvents : VRTK_UnityEvents<VRTK_HeadsetFade>
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{
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[Serializable]
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public sealed class HeadsetFadeEvent : UnityEvent<object, HeadsetFadeEventArgs> { }
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public HeadsetFadeEvent OnHeadsetFadeStart = new HeadsetFadeEvent();
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public HeadsetFadeEvent OnHeadsetFadeComplete = new HeadsetFadeEvent();
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public HeadsetFadeEvent OnHeadsetUnfadeStart = new HeadsetFadeEvent();
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public HeadsetFadeEvent OnHeadsetUnfadeComplete = new HeadsetFadeEvent();
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protected override void AddListeners(VRTK_HeadsetFade component)
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{
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component.HeadsetFadeStart += HeadsetFadeStart;
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component.HeadsetFadeComplete += HeadsetFadeComplete;
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component.HeadsetUnfadeStart += HeadsetUnfadeStart;
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component.HeadsetUnfadeComplete += HeadsetUnfadeComplete;
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}
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protected override void RemoveListeners(VRTK_HeadsetFade component)
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{
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component.HeadsetFadeStart -= HeadsetFadeStart;
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component.HeadsetFadeComplete -= HeadsetFadeComplete;
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component.HeadsetUnfadeStart -= HeadsetUnfadeStart;
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component.HeadsetUnfadeComplete -= HeadsetUnfadeComplete;
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}
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private void HeadsetFadeStart(object o, HeadsetFadeEventArgs e)
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{
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OnHeadsetFadeStart.Invoke(o, e);
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}
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private void HeadsetFadeComplete(object o, HeadsetFadeEventArgs e)
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{
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OnHeadsetFadeComplete.Invoke(o, e);
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}
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private void HeadsetUnfadeStart(object o, HeadsetFadeEventArgs e)
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{
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OnHeadsetUnfadeStart.Invoke(o, e);
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}
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private void HeadsetUnfadeComplete(object o, HeadsetFadeEventArgs e)
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{
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OnHeadsetUnfadeComplete.Invoke(o, e);
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}
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}
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} |