unityzgy/.svn/pristine/56/56ad2e8cd666d8ff6a873449af5e9fba1af3bf0c.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

45 lines
673 B
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using UnityEngine;
using System.Collections;
public class EnviroDayNightSwitch : MonoBehaviour {
private Light[] lightsArray;
void Start () {
lightsArray = GetComponentsInChildren<Light> ();
EnviroSkyMgr.instance.OnDayTime += () =>
{
Deactivate () ;
};
EnviroSkyMgr.instance.OnNightTime += () =>
{
Activate () ;
};
if (EnviroSkyMgr.instance.IsNight())
Activate ();
else
Deactivate ();
}
void Activate ()
{
for (int i = 0; i < lightsArray.Length; i++) {
lightsArray [i].enabled = true;
}
}
void Deactivate ()
{
for (int i = 0; i < lightsArray.Length; i++) {
lightsArray [i].enabled = false;
}
}
}