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62 lines
2.2 KiB
Plaintext
62 lines
2.2 KiB
Plaintext
// Teleport Disable On Headset Collision|Locomotion|20040
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namespace VRTK
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{
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// The purpose of the Teleport Disable On Headset Collision script is to detect when the headset is colliding with a valid object and prevent teleportation from working. This is to ensure that if a user is clipping their head into a wall then they cannot teleport to an area beyond the wall.
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/// </summary>
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[AddComponentMenu("VRTK/Scripts/Locomotion/VRTK_TeleportDisableOnHeadsetCollision")]
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public class VRTK_TeleportDisableOnHeadsetCollision : MonoBehaviour
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{
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protected VRTK_BasicTeleport basicTeleport;
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protected VRTK_HeadsetCollision headsetCollision;
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protected virtual void OnEnable()
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{
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basicTeleport = GetComponent<VRTK_BasicTeleport>();
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StartCoroutine(EnableAtEndOfFrame());
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}
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protected virtual void OnDisable()
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{
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if (basicTeleport == null)
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{
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return;
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}
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if (headsetCollision)
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{
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headsetCollision.HeadsetCollisionDetect -= new HeadsetCollisionEventHandler(DisableTeleport);
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headsetCollision.HeadsetCollisionEnded -= new HeadsetCollisionEventHandler(EnableTeleport);
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}
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}
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protected virtual IEnumerator EnableAtEndOfFrame()
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{
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if (basicTeleport == null)
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{
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yield break;
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}
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yield return new WaitForEndOfFrame();
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headsetCollision = VRTK_ObjectCache.registeredHeadsetCollider;
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if (headsetCollision)
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{
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headsetCollision.HeadsetCollisionDetect += new HeadsetCollisionEventHandler(DisableTeleport);
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headsetCollision.HeadsetCollisionEnded += new HeadsetCollisionEventHandler(EnableTeleport);
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}
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}
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protected virtual void DisableTeleport(object sender, HeadsetCollisionEventArgs e)
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{
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basicTeleport.ToggleTeleportEnabled(false);
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}
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protected virtual void EnableTeleport(object sender, HeadsetCollisionEventArgs e)
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{
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basicTeleport.ToggleTeleportEnabled(true);
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}
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}
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} |