- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
24 lines
571 B
Plaintext
24 lines
571 B
Plaintext
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using XFramework.NetOuter;
|
|
|
|
public class OnboardEqSyncSender : MonoBehaviour
|
|
{
|
|
string soleName;
|
|
|
|
private void Awake()
|
|
{
|
|
soleName = this.gameObject.name;
|
|
this.GetComponent<OnBoardEquipCtrl>().setOnFloor += SetOnFloor;
|
|
}
|
|
|
|
private void SetOnFloor(Vector3 vector3)
|
|
{
|
|
IProtoBuilder bulder = new SetOnbrardProtoBulider(soleName,new VectorThree(vector3));
|
|
NetUDPManager.Instance.SendNetMess(bulder.GetProto());
|
|
}
|
|
|
|
}
|