unityzgy/.svn/pristine/4a/4af2fac1bf2cb74b51ccc066b916096a8aff5b2b.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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1.9 KiB
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//UNCOMMENT IF YOU HAVE NATUREMANUFACTOR ASSET WITH NW_WIND COMPONENT IN YOUR PROJECT AND WANT TO SYNCHRONIZE WITH ENVIRO!
//#define NW_WIND
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnviroWindSynchronize : MonoBehaviour {
[Header("Terrain Grass")]
public bool syncTerrainGrassWind = true;
public List<Terrain> terrains = new List<Terrain>();
#if NW_WIND
[Header("NatureManufactor Wind")]
public bool syncNatureManufactureWind = true;
public NM_Wind natureManufacturWind;
[Range(1f,100f)]
public float natureManufacturWindMult = 50f;
#endif
[Header("Speed")]
[Range(0f, 10f)]
public float windChangingSpeed = 1f;
void Start ()
{
if (syncTerrainGrassWind && terrains.Count > 0)
{
Debug.Log("Please assign Terrain, or deactivate 'syncTerrainGrassWind'!");
this.enabled = false;
}
#if NW_WIND
if (syncNatureManufactureWind && natureManufacturWind == null)
{
Debug.Log("Please assign the NatureManufacture Wind Component, or deactivate 'syncNatureManufactureWind'!");
this.enabled = false;
}
#endif
}
void Update ()
{
if (EnviroSkyMgr.instance == null)
return;
if (syncTerrainGrassWind)
{
for (int i = 0; i < terrains.Count; i++)
{
terrains[i].terrainData.wavingGrassStrength = Mathf.Lerp(terrains[i].terrainData.wavingGrassStrength, EnviroSkyMgr.instance.Components.windZone.windMain, Time.deltaTime * windChangingSpeed);
}
}
#if NW_WIND
if (syncNatureManufactureWind)
{
natureManufacturWind.WindSpeed = Mathf.Lerp(natureManufacturWind.WindSpeed, EnviroSkyMgr.instance.Components.windZone.windMain * natureManufacturWindMult, Time.deltaTime * windChangingSpeed);
}
#endif
}
}