- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
6 lines
538 B
Plaintext
6 lines
538 B
Plaintext
If you are using Microsplat (https://www.assetstore.unity3d.com/en/#!/content/96478) as you terrain shader and using some of the advanced modules like Dynamic Snow or Wetness/Streams/Puddles you can synchronze these with enviro weather system.
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1. Add the Enviro MicroSplat component to one of your gameobjects in scene.
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2. Enable modules in MicroSplat material editor.
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3. Enable the "Global Driven Property" in each module of Microsplat by clicking on the "G" next to the setting. For example at Snow Modules -> Amount.
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4. That's all! :) |