unityzgy/.svn/pristine/38/38e2ba257c0ba5dfa12637019d37aa62f5afe7f0.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Unparents this object and optionally destroys it after the sound
// has played
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SoundDeparent : MonoBehaviour
{
public bool destroyAfterPlayOnce = true;
private AudioSource thisAudioSource;
//-------------------------------------------------
void Awake()
{
thisAudioSource = GetComponent<AudioSource>();
}
//-------------------------------------------------
void Start()
{
// move the sound object out from under the parent
gameObject.transform.parent = null;
if ( destroyAfterPlayOnce )
Destroy( gameObject, thisAudioSource.clip.length );
}
}
}