- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: This object will get hover events and can be attached to the hands
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//
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//=============================================================================
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using UnityEngine;
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using UnityEngine.Events;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class Interactable : MonoBehaviour
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{
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public delegate void OnAttachedToHandDelegate( Hand hand );
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public delegate void OnDetachedFromHandDelegate( Hand hand );
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[HideInInspector]
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public event OnAttachedToHandDelegate onAttachedToHand;
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[HideInInspector]
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public event OnDetachedFromHandDelegate onDetachedFromHand;
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//-------------------------------------------------
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private void OnAttachedToHand( Hand hand )
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{
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if ( onAttachedToHand != null )
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{
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onAttachedToHand.Invoke( hand );
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}
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}
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//-------------------------------------------------
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private void OnDetachedFromHand( Hand hand )
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{
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if ( onDetachedFromHand != null )
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{
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onDetachedFromHand.Invoke( hand );
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}
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}
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}
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}
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