- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
26 lines
564 B
Plaintext
26 lines
564 B
Plaintext
using System;
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using UnityEngine;
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namespace UnityStandardAssets.Vehicles.Car
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{
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public class BrakeLight : MonoBehaviour
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{
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public CarController car; // reference to the car controller, must be dragged in inspector
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private Renderer m_Renderer;
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private void Start()
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{
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m_Renderer = GetComponent<Renderer>();
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}
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private void Update()
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{
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// enable the Renderer when the car is braking, disable it otherwise.
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m_Renderer.enabled = car.BrakeInput > 0f;
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}
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}
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}
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