unityzgy/.svn/pristine/29/291f18a991dc53a3863f6d8a5327e5e236a241cc.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

48 lines
1.1 KiB
Plaintext

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XFramework
{
/// <summary>
/// UI类型
/// 存储UI的名称以及路径
/// </summary>
public class UIType
{
private string name;
private string path;
private bool init;
/// <summary>
/// UI名称 需保持唯一
/// </summary>
public string Name { get => name; }
/// <summary>
/// UI路径
/// </summary>
public string Path { get => path; }
/// <summary>
/// 是否已经初始化
/// </summary>
public bool Init { get => init; set => init = value; }
/// <summary>
/// UI类型
/// 存储UI的名称以及路径
/// </summary>
/// <param name="uiPath">UI路径</param>
public UIType(string uiName)
{
init = false;
name = uiName;
path = ResourcesManager.GetPath(uiName);
}
public override string ToString()
{
return $"name : {name} , path : {path}";
}
}
}