unityzgy/.svn/pristine/28/28c1c53ea3b47ff20d8c61bacd364356d63928c7.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

28 lines
723 B
Plaintext

using System;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
// this script is specific to the supplied Sample Assets car, which has mudguards over the front wheels
// which have to turn with the wheels when steering is applied.
public class Mudguard : MonoBehaviour
{
public CarController carController; // car controller to get the steering angle
private Quaternion m_OriginalRotation;
private void Start()
{
m_OriginalRotation = transform.localRotation;
}
private void Update()
{
transform.localRotation = m_OriginalRotation*Quaternion.Euler(0, carController.CurrentSteerAngle, 0);
}
}
}