- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
27 lines
563 B
Plaintext
27 lines
563 B
Plaintext
using UnityEngine;
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using System.Collections;
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[ExecuteInEditMode]
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public class playerTransform : MonoBehaviour {
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public static bool IsUnderWater, IsTouchingWater;
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public bool under,touch;
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void Update(){
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under = IsUnderWater;
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touch = IsTouchingWater;
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}
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void OnTriggerEnter(Collider col){
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if (col.tag == "Water") {
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playerTransform.IsTouchingWater = true;
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print("Touching water...");
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}
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}
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void OnTriggerExit(Collider col){
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if (col.tag == "Water") {
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playerTransform.IsTouchingWater = false;
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print("Getting out of water...");
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}
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}
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}
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