unityzgy/.svn/pristine/1c/1ca70ba4d5d30ef08cbc40e9b934e36c194615b7.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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563 B
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using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class playerTransform : MonoBehaviour {
public static bool IsUnderWater, IsTouchingWater;
public bool under,touch;
void Update(){
under = IsUnderWater;
touch = IsTouchingWater;
}
void OnTriggerEnter(Collider col){
if (col.tag == "Water") {
playerTransform.IsTouchingWater = true;
print("Touching water...");
}
}
void OnTriggerExit(Collider col){
if (col.tag == "Water") {
playerTransform.IsTouchingWater = false;
print("Getting out of water...");
}
}
}