unityzgy/.svn/pristine/16/161af1c6ceda3b94fccebf47e5b4687b681042b6.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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Shader "Hidden/Sepiatone Effect" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
fixed4 frag (v2f_img i) : SV_Target
{
fixed4 original = tex2D(_MainTex, i.uv);
// get intensity value (Y part of YIQ color space)
fixed Y = dot (fixed3(0.299, 0.587, 0.114), original.rgb);
// Convert to Sepia Tone by adding constant
fixed4 sepiaConvert = float4 (0.191, -0.054, -0.221, 0.0);
fixed4 output = sepiaConvert + Y;
output.a = original.a;
return output;
}
ENDCG
}
}
Fallback off
}