unityzgy/.svn/pristine/0e/0e6d9fb5062a7cce211e19f15235761c82e788cd.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Animator whose speed is set based on a linear mapping
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class LinearAnimator : MonoBehaviour
{
public LinearMapping linearMapping;
public Animator animator;
private float currentLinearMapping = float.NaN;
private int framesUnchanged = 0;
//-------------------------------------------------
void Awake()
{
if ( animator == null )
{
animator = GetComponent<Animator>();
}
animator.speed = 0.0f;
if ( linearMapping == null )
{
linearMapping = GetComponent<LinearMapping>();
}
}
//-------------------------------------------------
void Update()
{
if ( currentLinearMapping != linearMapping.value )
{
currentLinearMapping = linearMapping.value;
animator.enabled = true;
animator.Play( 0, 0, currentLinearMapping );
framesUnchanged = 0;
}
else
{
framesUnchanged++;
if ( framesUnchanged > 2 )
{
animator.enabled = false;
}
}
}
}
}