- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
114 lines
3.7 KiB
Plaintext
114 lines
3.7 KiB
Plaintext
namespace VRTK.UnityEventHelper
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{
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using UnityEngine;
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using UnityEngine.Events;
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using System;
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[AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_BodyPhysics_UnityEvents")]
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public sealed class VRTK_BodyPhysics_UnityEvents : VRTK_UnityEvents<VRTK_BodyPhysics>
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{
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[Serializable]
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public sealed class BodyPhysicsEvent : UnityEvent<object, BodyPhysicsEventArgs> { }
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public BodyPhysicsEvent OnStartFalling = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStopFalling = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStartMoving = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStopMoving = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStartColliding = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStopColliding = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStartLeaning = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStopLeaning = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStartTouchingGround = new BodyPhysicsEvent();
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public BodyPhysicsEvent OnStopTouchingGround = new BodyPhysicsEvent();
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protected override void AddListeners(VRTK_BodyPhysics component)
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{
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component.StartFalling += StartFalling;
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component.StopFalling += StopFalling;
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component.StartMoving += StartMoving;
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component.StopMoving += StopMoving;
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component.StartColliding += StartColliding;
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component.StopColliding += StopColliding;
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component.StartLeaning += StartLeaning;
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component.StopLeaning += StopLeaning;
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component.StartTouchingGround += StartTouchingGround;
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component.StopTouchingGround += StopTouchingGround;
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}
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protected override void RemoveListeners(VRTK_BodyPhysics component)
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{
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component.StartFalling -= StartFalling;
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component.StopFalling -= StopFalling;
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component.StartMoving -= StartMoving;
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component.StopMoving -= StopMoving;
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component.StartColliding -= StartColliding;
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component.StopColliding -= StopColliding;
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component.StartLeaning -= StartLeaning;
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component.StopLeaning -= StopLeaning;
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component.StartTouchingGround -= StartTouchingGround;
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component.StopTouchingGround -= StopTouchingGround;
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}
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private void StartFalling(object o, BodyPhysicsEventArgs e)
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{
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OnStartFalling.Invoke(o, e);
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}
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private void StopFalling(object o, BodyPhysicsEventArgs e)
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{
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OnStopFalling.Invoke(o, e);
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}
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private void StartMoving(object o, BodyPhysicsEventArgs e)
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{
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OnStartMoving.Invoke(o, e);
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}
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private void StopMoving(object o, BodyPhysicsEventArgs e)
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{
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OnStopMoving.Invoke(o, e);
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}
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private void StartColliding(object o, BodyPhysicsEventArgs e)
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{
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OnStartColliding.Invoke(o, e);
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}
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private void StopColliding(object o, BodyPhysicsEventArgs e)
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{
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OnStopColliding.Invoke(o, e);
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}
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private void StartLeaning(object o, BodyPhysicsEventArgs e)
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{
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OnStartLeaning.Invoke(o, e);
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}
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private void StopLeaning(object o, BodyPhysicsEventArgs e)
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{
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OnStopLeaning.Invoke(o, e);
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}
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private void StartTouchingGround(object o, BodyPhysicsEventArgs e)
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{
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OnStartTouchingGround.Invoke(o, e);
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}
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private void StopTouchingGround(object o, BodyPhysicsEventArgs e)
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{
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OnStopTouchingGround.Invoke(o, e);
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}
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}
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} |