unityzgy/.svn/pristine/04/0403c4d3ac0f955c7be23783747f09e429c5473d.svn-base
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

86 lines
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
////// EnviroMeshSeasons - Switches Materials on MeshRenderer for seasons ///////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[AddComponentMenu("Enviro/Utility/Seasons for GameObjects")]
public class EnviroSeasonObjectSwitcher : MonoBehaviour {
public GameObject SpringObject;
public GameObject SummerObject;
public GameObject AutumnObject;
public GameObject WinterObject;
void Start ()
{
SwitchSeasonObject ();
EnviroSkyMgr.instance.OnSeasonChanged += (EnviroSeasons.Seasons season) =>
{
SwitchSeasonObject ();
};
}
// Check for correct Setup
void OnEnable ()
{
if(SpringObject == null)
{
Debug.LogError("Please assign a spring Object in Inspector!");
this.enabled = false;
}
if(SummerObject == null)
{
Debug.LogError("Please assign a summer Object in Inspector!");
this.enabled = false;
}
if(AutumnObject == null)
{
Debug.LogError("Please assign a autumn Object in Inspector!");
this.enabled = false;
}
if(WinterObject == null)
{
Debug.LogError("Please assign a winter Object in Inspector!");
this.enabled = false;
}
}
void SwitchSeasonObject ()
{
switch (EnviroSkyMgr.instance.GetCurrentSeason())
{
case EnviroSeasons.Seasons.Spring:
SummerObject.SetActive(false);
AutumnObject.SetActive(false);
WinterObject.SetActive(false);
SpringObject.SetActive(true);
break;
case EnviroSeasons.Seasons.Summer:
SpringObject.SetActive(false);
AutumnObject.SetActive(false);
WinterObject.SetActive(false);
SummerObject.SetActive(true);
break;
case EnviroSeasons.Seasons.Autumn:
SpringObject.SetActive(false);
SummerObject.SetActive(false);
WinterObject.SetActive(false);
AutumnObject.SetActive(true);
break;
case EnviroSeasons.Seasons.Winter:
SpringObject.SetActive(false);
SummerObject.SetActive(false);
AutumnObject.SetActive(false);
WinterObject.SetActive(true);
break;
}
}
}